anabottleofcola (
anabottleofcola) wrote2013-08-13 02:03 pm
Entry tags:
OOC: Application -
high_seas

[Name]: Blue
[Age]: Nineteen
[Contacts]:
♦ DW:
♦ AIM: N/A
♦ Plurk: BlueVersion
[Timezone]: Pacific.
[Other Characters]: N/A

[Name]: Admiral Bobbery
[Canon]: Paper Mario
[Age]: Unspecified - but advanced!
[Gender]: Male
[Canon Point]: Post-Thousand-Year Door.
[History]: Here's his page on the obligatory canon wiki - though that covers his role nicely, I'll write something up formally straight away if you like!
[Personality]: Bobbery very much projects the classic image of a salty old dog or aging hero from a high-seas adventure story. More than just projects the image, in fact, he really is it. He's tough, he's worldly, he's brave, he's experienced yet still as gung-ho adventurous as he's ever been, there's a dash of eccentricity in there... Let's slow down a little. Bobbery lives for his life as a sailor, with his relationship with the ocean compared at least twice to his relationship with his late wife - they're "one". That the ocean is practically his second soulmate should convey on its own that he's a natural at what he does with all the toughness, life, and sense of adventure it takes to happily devote his life to it.
He's got not only everything that would be expected from someone who loves the sea but the kind of guy who can survive voyage after voyage exposed to hazards both natural and conscious. Some reference to him running a tight ship is probably appropriate here - for someone used to waiting days to get where he needs to go, he can show limited patience with others. Make no mistake, he's actually generally rather affable, even plain jolly if caught on a kind of roll, but he'd rather not put up with stalling and/or messing around breaking the flow of a misadventure that's just getting good - or simply slowing things down when anything is at stake, not only where he is concerned. He's willing to take responsibility, bullets, and blame for anyone on any crew of his. He also mentions he has a knack for smelling a rat - he's on guard for rats, hoodlums, miscreants, and hooligans. And, maybe as a product for need to keep on the lookout for pirates or simply living in a place like Rogueport, he hates the lot of 'em. He's a very honest old bomb and is outspoken about his preference for others to be the same way, vocally looking down on those who withhold vital information from others and expressing unwillingness to deal with anyone shady - for example, he mentions he's reluctant to follow Mario to the Pianta mob base for a favor that would help the team reach another Crystal Star.
He's outspoken in general, actually, and on the stubborn side. That seems to come from the fact that he has a rather passionate bent that, like quite a bit else about him, hasn't even begun to dull out with age. He puts his all into every task he's put to with a burnin' vitality, he holds opinions and displays feelings on extremes, and for his undeniable toughness... he's quite sentimental, even a li'l bit of a romantic still. Just try asking him about his wife. And to go along with that, he can be fairly dramatic. Overdramatic or melodramatic, if the situation spurs it. His speech patterns might help bring that across - for a sailor from a sleazy town, he's proper, and has a not-half-bad vocabulary. That along with the fact that he's not exactly all there at times are places where he definitely shows some age in his personality.
[Abilities / Strengths & Weaknesses]:
He is a Bob-Omb. Bob-Ombs are living bombs and accordingly famous/infamous for having the ability to voluntarily explode as a natural weapon. The usual explosion is less than devastating and puts a strain on the Bob-Omb, but has enough force to knock a hole in, say, weakened/cracked brick or singe and daze a living target, possibly even KO them if they're already not in top condition. That's a usual explosion - Bobbery is also capable of a Bob-Ombast, an explosion with twice the power and four times the blast radius. Naturally, it's also really tiring to use. He'd probably only have to use it once to knock out or scare off any mundane opponent, though he could probably push himself to use it maybe three times in a dire situation. (Paper Mario has two sets of point meters to keep track of in combat - HP and FP. FP are used up on special moves and Bobbery's Bob-Ombast is the most FP-consuming move in the game out of the entire party at 10 FP per explosion, but then again the FP meter maxes out at 50 and there are plenty of ways to replenish it during combat, then again Mario's own more useful moves tend to need it as well and so anyone who knows what they're doing is unlikely to use all 50+ points they can get on spamming 10 FP explosions.) Also, Bob-Ombs have fuses. They cannot explode immediately, but they can light and extinguish the fuses curving up from the backs of their heads at will. And just attack that way, if they have to - getting close enough to scorch their opponents by suddenly lighting or staying lit.
Another needless to say somewhat weak on its own/minor-but-sometimes-handy trick of Bobbery's is his occasional use of grenades/mini time-bombs, who knows exactly how it works but he can generate and launch three at a time, which explode... let's say one minute later. (Actually at the end of the next set of turns by the canon combat system, but I doubt hostile fae are going to fight by turns).
Apart from that, Bobbery is, again, tough, seasoned, and adventurous - he is open to new experiences and braced for anything that they may involve, and has a level of endurance that applies in-gameplay - he has the highest base and max health levels of Mario's team, whether that's to be taken as coming from being weathered strong or from hailing from a species that defend themselves by exploding and surviving, or both. His integrity is as solid as his nerve, and he is responsible, in addition to still not being half bad at being commanding - even the notoriously full-of-hot-air, self-important Flavio will clam up and listen to him, so long as he's actually there.
He's also a bit confrontational, hard-headed, a bit easily irritated even if he isn't bad at handling it rationally (implied to be a not-so-uncommon Bob-Omb trait - they're easily "set off"), and depressive - add the last bit to the likelihood that he's a drinker with the fact that he's close friends with a bartender and, plainly, a classic sailor character and there's a recipe for another weakness.
[Limited Powers]:
N/A - will happily adjust if requested!
[Other Important Facts]:
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